Stop Motion in VR (2017)

 

This was an experimental project that was inspired by the following questions:

- How would interactive stop motion animation exist in a 360 space?
- What are possible and best-suited techniques to apply the stop-motion principles to Virtual Reality?
- Can stop motion enhance the VR experience in different ways?

 

To answer these questions we created a VR experience with interactive 2D and 3D objects that become alive through traditional stop-motion principles.

This project was conceived and presented as part of Google's Experiments in Storytelling and 2017 Tisch School of the Arts GSO Grant.


Collaborators: Michelle Hessel, Na'ama Keha.